USER_INTERFACE [?]
COMPONENT: FRONTEND_SYNC
The UI receives real-time inventory updates via WebSockets subscribed to a Redis
Pub/Sub channel. No polling.
AVAILABLE_INVENTORY
--
BACKEND: ATOMIC_LUA_SCRIPT
Clicking this triggers a server-side Lua script on Redis.
> Checks Inventory >= Qty
> Decrements Counter
> Sets "Hold" Key with 30s TTL
ALL IN 0.05ms (ATOMIC)
> Checks Inventory >= Qty
> Decrements Counter
> Sets "Hold" Key with 30s TTL
ALL IN 0.05ms (ATOMIC)
EXPIRY: 30s
BACKEND: ASYNC_WRITE_BEHIND
This does NOT write to Postgres immediately.
> Pushes Order to Redis List (Queue)
> Background Worker Pops & Inserts to DB
RESULT: Zero DB Locking on Hot Path.
> Pushes Order to Redis List (Queue)
> Background Worker Pops & Inserts to DB
RESULT: Zero DB Locking on Hot Path.
SYSTEM_LOG
TRAFFIC_SIMULATION [?]
TEST: RACE_CONDITIONS
Spawns autonomous agents in the browser. Each agent acts as a unique thread, hammering the API to
test the robustness of the Redis locking mechanism.
Deploy autonomous bot agents to simulate high concurrency. Agents will compete with you for locks.
SWARM_INTELLIGENCE
DEPLOYED:
0
ACTIVE_NODES:
0
CONFIRMED:
0
ATTEMPTS:
0
NODES_STILL_ACTIVE_AFTER_TICKETS_SOLDOUT:
-
LOCK_CONTENTION:
0
AGENT_TELEMETRY
> WAITING_FOR_DEPLOYMENT...